I had the pleasure of working at an WebGL project for Kögel Trailer under the direction of RenderThat studios.
This is one of five models I made, which were presented at the IAA Transportation 2022 in Hannover, Germany.
I was responsible for High-Poly model, Mid-Poly, texturing, WebGL adaptation and rendering.
Tags:
3ds MAX, Affinity Designer, AR, Automotive, Blender, GLB, GLTF, IAA Transportation, Kögel, PBR, RealTime, RenderThat, Substance Painter, WebGL
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